Sammael

Slim, animated drow with a blade as quick as his wit and as sharp as his grin

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Sammael, level 13
Drow, Rogue, Daring Acrobat
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
Darkfire: Darkfire Charisma
Background: Drow – Outcast (+2 to Perception)

FINAL ABILITY SCORES
Str 11, Con 14, Dex 22, Int 11, Wis 9, Cha 20.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 17, Int 10, Wis 8, Cha 15.

AC: 30 Fort: 21 Reflex: 30 Will: 24
HP: 86 Surges: 8 Surge Value: 21

TRAINED SKILLS
Stealth +19, Thievery +18, Intimidate +18, Perception +12, Acrobatics +17, Bluff +20

UNTRAINED SKILLS
Arcana +6, Diplomacy +15, Dungeoneering +5, Endurance +8, Heal +5, History +6, Insight +5, Nature +5, Religion +6, Streetwise +11, Athletics +6

FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Two-Weapon Fighting
Level 4: Two-Weapon Defense
Level 6: Quick Draw
Level 8: Backstabber
Level 10: Weapon Expertise (Light Blade)
Level 11: Weapon Proficiency (Parrying dagger)
Level 12: Expert Sneak

POWERS
Rogue at-will 1: Clever Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Opening Move
Rogue daily 1: Handspring Assault
Rogue utility 2: Agile Recovery
Rogue encounter 3: Trickster’s Blade
Rogue daily 5: Clever Riposte
Rogue utility 6: Ignoble Escape
Rogue encounter 7: Lashing Blade (retrained to Rogue’s Luck at Level 12)
Rogue daily 9: Vexing Escape
Rogue utility 10: Rapid Escape
Rogue encounter 13: Vaulting Charge (replaces Trickster’s Blade)

ITEMS
Boots of the Fencing Master (heroic tier), Iron Armbands of Power (heroic tier), Adventurer’s Kit, Thieves’ Tools (5), Potion of Regeneration (heroic tier), Rhythm Blade Parrying dagger +1, Hat of Disguise (heroic tier), Burglar’s Gloves (heroic tier), Feyslaughter Rapier +3, Skald’s Drowmesh +3, Liar’s Trinket +3, Silk Rope (50 ft.) (2), Tattoo of Vengeance (heroic tier), Viper Belt (heroic tier), Kruthik Potion (heroic tier), Gravespawn Potion (heroic tier), Fire Beetle Potion (heroic tier) (2)

Bio:

So far, Sammael’s entire history as far as the party is concerned begins with him leaping from the roof of a building, slaughtering a priestess of Lolth, helping to slash a drow guardsman to ribbons, opening a complicated-looking chest full of drow loot, and bluffing his way through a checkpoint. Suffice it to say that the party is not disposed to trust Sammael in any meaningful respect, which is neither fortunate nor unfortunate, since he appears to be used to this sort of treatment.

Oh, just one more thing. When Sammael tagged along with Sardon, Zereb-Khan, and Fortune to meet with Artemis, Artemis immediately seized a rapier from the wall upon learning Sammael’s identity. Curious, no?

Sammael

Forgotten Realms: The Savage North Turnabout